Hello! I am a Developer with interests in VR and mixed reality experiences, web technologies, visual computing and game development. I graduated from Systems and Computing Engineering at Universidad de los Andes in Bogotá, Colombia. I have Experience with systems analysis and design, user experience, development in Unity and database management. Also, I have basic knowledge of 3D modeling and animation.
I have the Ability to lead, work autonomously and in a team. I am Trilingual with Spanish, English and French. I have a high sense of responsibility and commitment for the projects in which I work. I Worked at Umbra interactive developing VR, mixed reality experiences and web projects for 6 months.
I completed an option in french language and culture at my univerisity
I am fluent in English
I am a native spanish speaker
I am good at writing texts and I communicate the best I can through them.
I am interested in 3d modeling, animation and drawing. I have basic knowledge in these areas.
This is an ongoing project developed in collaboration with the UNDP. The project consists of helping communities communicate their problems (around SDGs), teaching them how to record 360 empathy videos to tell their stories. A MOOC (Massive Open Online Course) will be developed in Coursera which will serve as a platform where people will experience these stories and propose solutions together with the communities to address these problems. (2022, Universidad de los Andes).
The project seeks to support the learning of prevention measures and safety protocols that must be applied to be better protected and prepared for an earthquake. This through the development of a virtual reality video game that improves knowledge retention. (Unity, Oculus Rift). Participant to the first Open Lab of Mixed Realities (2019, Universidad de los Andes).
Kinect runner game developed for CaracolTV. Children who attended the Disney on Ice event could be part of this interactive experience. they participated in an obstacle course representing one of the teams from the tv show “El Desafio”. they ran, jumped and ducked to be the first ones to reach the finish line.
Using the new Azure Kinect to get the best quality pictures, the Natoons PhotoBooth allowed children to discover the new line of Kinder toys, the Natoons. The children could interact with the characters in real time (Augmented Reality) while a voice over told them interesting facts about the animals they represent and the importance of preserving their ecosystems. At the end of the experience they took a picture with the Natoon which was sent to their emails.
This project uses the Azure Kinect to help children meet the Guardians of Christmas. In this experience children scanned their paper toys and bring them to life. They could interact with the characters in real time (AR) and at the end of the experience they took a picture with the character which was printed for them to take home.
Kinect runner game developed for Envía. the project was exposed in Expomedia during the Media Maratón 2019. People participated in an obstacle race where they ran and jumped to get rewards and the best completion time among the participants.
This is a game developed for the Colombia game-dev-jam March 2020. The goal of the game is to build the right goldberg machine to avoid the fire.
This project was for the Mixed reality application development course. It is a serious game in which the objective is to learn how to correctly classify recycling wastes.
This project was developed for the Interactive Visual Computing course. This project explores the creation of custom shaders to simulate the deterioration and collapse of a building over time.
The animation was developed for the Interactive Visual Computing course. It is an animation made in Unity where all the movement is generated procedurally.
This project was developed for the Interactive Visual Computing course. This is an interactive scene in Unity in which I experimented with the use of lights and textures.
This project was developed for the Mixed reality application development course. This is an interactive scene in Unity that explores the generation of empathy by putting the user in the place of a child being bullied.
For this project we explored the use of a tool, Twine , for the development of a VR trainer that teaches users how to cook some recipes.
Patches was a bot deployed in facebook. It made use of IBM Watson technologies (language understanding) to help people cope with depression. The bot gave advices according to the dialogue and guide people to support networks.
Web application created to provide a platform where people can adopt and put pets into adoption. Developed during the course “programming with web technologies”. (Meteor, React, MongoDB)